Dungeons Surf Stats

All swells

(any wind direction)

Good Surf

(light / offshore wind)

The figure describes the combination of swells directed at Dungeons over a normal August and is based upon 2976 NWW3 model predictions since 2006 (values every 3 hours). The wave model does not forecast wind and surf right at the coastline so we have chosen the most applicable grid node based on what we know about Dungeons, and at Dungeons the best grid node is 33 km away (21 miles). The rose diagram shows the distribution of swell sizes and swell direction, while the graph at the bottom shows the same thing but without direction information. Five colours represent increasing wave sizes. Very small swells of less than 0.5m (1.5 feet) high are shown in blue. These were forecast only 2% of the time. Green and yellow represent increasing swell sizes and highest swells greater than >3m (>10ft) are shown in red. In each graph, the area of any colour is proportional to how commonly that size swell occurs. The diagram implies that the dominant swell direction, shown by the largest spokes, was SW (which was the same as the dominant wind direction). Because the wave model grid is away from the coast, sometimes a strong offshore wind blows largest waves away from Dungeons and out to sea. We lump these in with the no surf category of the bar chart. To avoid confusion we don't show these in the rose graph. Because wind determines whether or not waves are clean enough to surf at Dungeons, you can view an alternative image that shows only the swells that were predicted to coincide with glassy or offshore wind conditions. During a typical August, swells large enough to cause surfable waves at Dungeons run for about 86% of the time.

Also see Dungeons wind stats

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